2.24.2008

And the Oscar Goes To...

I'm sitting here watching the Academy Awards, and apart from rooting for Daniel Day-Lewis for best actor, I am beginning to think about how the film industry became so important and respectable in a relatively short amount of time. What does the Videogame industry need to do to reach this level of renowned appreciation?

Part of the success of the film industry has to do with the amazing ability of talented directors and screen performers that have contributed their talent over the years. But it is the recognition of these people that has really pushed the film industry forward. Award shows reiterate the recognition of the individuals who make the films we enjoy and give them positive reinforcement that they can become a household name.

Most average Joes can tell you who Martin Scorsese and Steven Spielberg are.

But how many of them could tell you who Will Wright and Peter Molyneux are?

Even though there are many people who help make films and videogames into a finished product, it is still important to honor and recognize the big names that are driving these creations. By recognizing the names of designers, producers, art directors, etc. that make remarkable achievements in gaming, we help to develop the identity of the industry as a whole.

There's just not enough emphasis on the people who create the experiences for the game industry. On the jackets of movies you see the director's name, actors names, and sometimes even the producer, but none of this is on the jacket of a videogame.

If I pick up the DVD of The 25th Hour and see a Spike Lee joint written below the title, why can't I pick up the case of Psychonauts and see from the creative mind of Tim Schafer on the cover?